You plan. They build. Mostly.
Place a blueprint, and the robots haul the material and build it themselves.

Tiny robots run on your steps. Every real step is one minute for them.
Coming soon to the App StoreEveryone is asleep. Nothing moves until you do.
Bolt powers up. Nobody knows why it is morning.
Nix inspects the sock. It will be a sofa.
The sun is up. The robots have plans. You did that.
Scroll. It counts as walking, just this once.
How it works
Your phone counts as usual. Every step becomes time for the robots, and banked time never expires.
Open the app and watch in a timelapse what they built, found or broke. You pick the speed.
When it matters, time stops. A blinking box. Noises in the rafters. A robot with paperwork.
Your steps
The further you walk in a day, the more each step counts. There is no upper limit.
for your robots
A solid day. The workbench is running.
The game
Real screens from the real game. The socks are also real.
Place a blueprint, and the robots haul the material and build it themselves.

Traits, needs and skills that grow with work. A miserable robot goes on strike.

Solar panels only work where light falls through the skylight. Nights take planning.

Say how many parts to keep in stock. The robots craft until there are that many.

Send a team through the gap. They are missed at home, but they bring back a report.

Marbles, bottle caps, button cells. Some rescue robots. Others go in the display case.

From the logbook
No pressure
Nobody blames you. The robots wait, and the game carries on when you do.
You cannot pay for steps. Time comes from walking, for everyone.
No account, no tracking, no ads. Your step count stays on your phone.
FAQ
Tinlings is a step counter game for iPhone. Tiny retired household robots build a life in an attic, and the game only moves forward with the steps you walk in real life.
Every real step is one minute for your robots, read from Apple Health. Long days are worth more: from 5,000 steps a day each step counts 1.5 times, from 8,000 twice and from 12,000 two and a half times.
No. Banked time never expires and nothing is lost on a lazy day. Walking on consecutive days builds a small bonus; a missed day halves it.
No. Steps come from Apple Health, including days the app stayed closed. Just take your phone or watch with you.
Only your step count, read from Apple Health. Tinlings never writes to Health. There is no account, no tracking and no ads, and your game is saved on your device.
No. It is a game. It makes no health promises and sets no goals you can fail.
Tinlings is in testing and comes to iPhone first. It speaks English and German.
Time only moves when you do.
Coming soon to the App Store